Simple Object State Awareness

Through the implementation of two custom interfaces (IClonable<T> and IStateAware) and one from the .NET framework (IEquatable<T>) it becomes pretty simple to create a class that’s state-aware. The IClonable<T> interface is simply a representation of the Prototype Pattern that I have made a sample of on my website previously.
Here are the two custom interfaces:
     public interface IClonable<T> {
          T Clone();
     public interface IStateAware {
          void StoreCurrentState();
          bool HasChanged { get;  }
Here’s a sample implementation:

     public class MyClass : IClonable<MyClass>, IEquatable<MyClass>, IStateAware {

          MyClass currentState;


          public string FirstName { get; set; }

          public string LastName { get; set; }


          public MyClass Clone() {

               return (MyClass) MemberwiseClone();



          public bool Equals(MyClass other) {

               return other.FirstName == FirstName &&

                         other.LastName == LastName;

         public void StoreCurrentState() {

               currentState = Clone();


          public bool HasChanged {

               get {

                    if(currentState == null) return false;

                    return !Equals(currentState);



Now I can take a snapshot of the object at any time and determine if it has changed later on.

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